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Reduce Employee Turnover and Produce a Great Employee
For so many businesses in the United States it is the same picture they see year in and year out. Employees come, get trained, start to be efficient at work and then they leave. The company needs to train somebody new. To reduce employee turnover and produce a great employee, many things need to be established within a company as a support structure.
Many companies so often neglect to ask and wonder what their employees might like or think would be helpful to make their work environment and conditions positive ones. Whether owning a small or a large company, your immediate concerns probably lie within making profits to be able to keep the company running and to be able to pay your employees. Of course, running a company takes a lot of effort and work hours spent solely on that. But every time one of your employees leaves, you loose capital--capital you have invested in his or her training and knowledge. The knowledge capital you loose is all the information that the employee has absorbed during his or her employment at your company and all the new skills he or she might have added during the course of his employment. So how can you make your company and working for your company more attractive and also produce great employees?
There are many ways that this can be accomplished, most of them are rewards to the employee, but others that are just as important include the atmosphere and conditions at the workplace. This article will discuss just a few of the many possibilities you as an employer have to keep employee turnover low. For most employees, considering that they have an expectation towards the standard of living they have, a competitive salary is an important point. If you only pay minimum wages or never give raises and rewards, it is very unlikely to hold good employees that can make a lot more money somewhere else. To make their time worthwhile after hiring, you need to know what a competitive pay is and pay them either the average pay or slightly more. As for raises, raises together with evaluations will tell the employee that his or her effort and all the hard work he or she put into your company is appreciated. It also tells the employee how good his work is and what you will expect from him in the years to come. To produce a good employee, it is important to give the employee feedback on his work.
Some companies reward their employees with bonuses for accomplished tasks or finished projects. Other companies will give their employees an award at the end of the month or year and generally attach a small bonus to that. Also consider a good benefit package. Many employees look for the benefits that companies offer to them and their family to make a decision whether they should work for this company or choose a different one.
Often times, vacation is very important to employees. To be a motivated and good worker, employees need to spend time with their families or the things they love, like hobbies or sports. Yes, of course you would like them to work 60 hours for the 40 you pay, but consider this: an overworked overtired employee is most likely not able to work fast and efficient. That person also tends to be more error prone and unmotivated. Time off work to relax or regenerate is very important. Companies that offer ten days are often at the top of the list for employee turnover. Some companies offer flexible work times to accommodate for many different characters and situations at home. The employee that likes to come early and leave early versus the employee that likes to sleep long and then leave somewhat later feels just as welcome in this company or setting.
Besides all these added factors, the work environment also plays a great role in producing great employees and reducing turnover. A respectful and good working environment is very important to keep employees happy and motivated. You know that a happy, motivated employee works better, faster and makes fewer mistakes.
Software copyright act The Software Copyright Act was a Great Step in the Right Direction The software copyright act, which is actually called the Digital Millennium Copyright Act has given software developers a little more power when it comes to protecting their works. If you've bought software in the last few years I'm sure you've noticed some of the changes that have been made in the software buying process. If not, then you really should wake up and take note. Some of the more noteworthy achievements of this act are the following: 1) It is now a crime to go around anti-piracy measures in software. 2) It is no longer legal to make, sale, or give away software or devices that were invented for the purpose of cracking codes enabling the illegal copying of software. 3) Limits the liability that ISPs (as far as copyright infringement violations) when information is transmitted online. The problem isn't the people want to be bad or do something wrong. Most of us by nature want to do the right thing. The problem lies in educating people to the fact that it really is stealing when you bootleg, pirate, illegally download, or otherwise acquire copies of software that you didn't pay for. It's one of those 'white lie' types of crimes for most people and they don't really see how it will hurt anyone for them to copy a game that their brother, cousin, uncle, or friend has. Someone paid for it after all. The problem is that at $50 plus being the average price for computer games and simple software if 10 million people are doing it, the numbers are staggering and they add up quickly. The software copyright act sought to protect businesses from losing money this way. The software copyright act was the worldwide response to a growing problem. This problem was so widespread with illegal downloading of music that lawsuits and massive commercial ad campaigns were initiated in order to curtail illegal downloading activities when it comes to music. It seems to be working to some degree. Fewer people are illegally downloading music; the downside is that these people aren't buying as much music either. The reason is because they are no longer being exposed to the wide variety of music and artists that they were getting freely when downloading music each night at no cost. This equals lower record sales and is becoming a problem of lower movie sales and software sales as well. People aren't trying new games like they could before the software copyright act by going to LAN parties and everyone sharing a copy to play, now everyone has to own a copy before they can play. While this may be great for the companies that make a few (a minimal few at best) extra sales on the games for the sake of a great party but for the most part, it is costing them the extra money that could be made by 10 people finding they liked the game enough to go out and buy it so they could play it whenever (and the next group of 10 they will introduce the game to) Gamers are a funny group and software copyright act or no, they are going to stick with the software and games that serve them best. The software copyright act was created in order to protect the rights of those writing and developing computer software. We want those who fill our lives with fun games, useful tools, and great ways to connect to friends and family to continue providing these great services and to get paid for the ones they've already provided. The software copyright act is one giant step in the right direction as far as I'm concerned. How to Use a Sample Written Proposal (sample written proposal) Writing a proposal is not an easy feat. For many, it is one of the most difficult things they will ever do in their entire lives. However, there is help for those who are confused about the proposal writing process. A sample written proposal can be used as a guide for the confused writer, and can help them with the process of writing their own proposal. Proposals usually have seven components, which include the Table of Contents, Mission Statement, Abstract, Statement of Need, Project Rationale Incorporating Literature Review, Project Narrative, and Attachments. All of these features can be found in sample proposals, which provide writers with an example of how these sections should be organized. A table of contents is used to provide a comprehensive guide to the proposal, so that readers are able to find what they need and find areas of importance within the proposal. A sample written proposal is an excellent guide to writing a mission statement. A mission statement should be 50 words or less, and states the mission of the project. The statement is used to clarify and state the project’s primary goal, and allows the reader to instantly understand what the writer is proposing without reading the entire proposal. The second section of a proposal is the abstract. It is vital to a proposal that an abstract is well-written, and initial proposal reviews or “first cuts” are often based on the abstract. The abstract of a proposal should be written after the mission statement, and should be changed over time, as the proposal develops further. Most proposal drafters will see that abstracts should be clear and understandable to all readers, including lay readers, and should be suitable for publication. Proposal abstracts should be written in third person, and should include objectives, methods to be employed, and the possible impact of the proposed project. Statement of need is the next part of a proposal. Many writers could benefit from a sample proposal when writing this section, because some drafters tend to write about more than one problem, or present their problem incorrectly. The Statement of need is the section where the drafter presents the problem that must be solved. In this section, drafters should avoid circular logic in the development of their statement of need, as it decrees that the lack of a solution is the problem. It is important to use logical progression in the statement of need, and the proposer must prove that they have an understanding of the problem. The statement should be closed with a discussion of what else is being done to solve the problem, and lead into the narrative with a description of how your idea is different and essentially better than all others. The Project Rationale Incorporating Literature Review is the next section of a proposal. All samples written proposals will have this section, as proposals must incorporate a theoretical basis with a discussion of literature. The rationale for the project should come from evidence found in the relevant literature. A sample written proposal will show drafters how to develop this section and show them how all proposals should incorporate current research into their projects. The project narrative is the sixth section of the proposal, which has six main sections. Some organizations require different proposal narratives, so in this aspect, it may be better to obtain sample proposals from several different organizations. The six sections of the project narrative section of a proposal include goals and objectives, proposed activities, facilities, resources, and project management, evaluation, outreach and dissemination, and sustainability. The final section of a proposal is the attachments’ section. Generally, attachments include the bibliography, letters of support/endorsement, and letters of publication. Drafters can also benefit from a sample written proposal when creating this section, as it will provide an example of how the section should be organized and incorporated in the overall proposal. Writing a proposal is an extensive project, and sample proposals can be used to reduce pressure while providing the proper form needed for an excellent proposal. |